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OCR: Voz-Chess V1.0 (c) 1994 by Gerry Quinn This is a simple chess-based puzzle game, for all Amigas. As it isn't really a megagame ( just a kilogame?) I shan't look for payment. If it's just the game you always wanted, do feel free to send something! Or see the ad below for some of my more substantial efforts. Voz Voz-Chess may be copied freely (unmodified) on any medium, but must always be accompanied by this document. It may not be sold except for a nominal copying charge, unless with my express written permission. Voz-Chess runs from the Workbench on all Anigas, scher is multitasking-friendly and uses no system time when waiting for . It Bug reports, comments, etc. to: Gerry Quinn, Mews House, Merchants Quay, Drogheda, Co. Louth, Ireland . RULES OF VOZ- CHESS Several White pieces have been secretly placed on a chessboard, but hidden from you. You can click with the mouse on any square, and you will be told how many pieces are attacking that square. Your objective is to guess their positions in the minimum number of clicks. You have three free guesses, after that each guess costs ten points. To make a guess, place the pieces from the box onto the board and click the "Guess!" gadget. You must place all pieces on the board to make a guess. Select "Easy" from the Game-Rules menu to start with. In this mode, you will be shown which five squares the pieces are , so all you have to do is decide which is which. The Standard game is very hard. If you select "One Type", asier. 11 the pieces will be the same sort, which make , which makes matters a bit You may prefer a "Custom Game". Set up the custom rules on the menu, then select this option. You can choose board size, and how many pieces are active (e.g. you could have just King, Knight and Bishop on a 6x6 board, which is a good choice for a relatively easy puzzle). If you select "One Type" here in the Custom menu, the numbe of pieces depends on how many are active. "Easy" here is the same as for standard games, but of course it is disabled when there is only one type of piece. All the options in the Custom menu only work when "Custom" is selected in the "Game_Rules" menu. Your most recent set of custom rules is saved when you quit, as long as your disk is write-enabled. Your score for each game is the number of squares you have clicked on, plus ten for any guesses after the third. If you give up, 99 points are scored. The current score is shown in a box beside the board. When each game is finished, an ongoing rating is calculated, a bit like a chess rating - every result brings it up or down slightly. You have a separate rating for each style of play i.e. Standard, Easy, Custom, and five One-Piece games. The rating for Custom is reset if you play a game with different custom rules. These ratings are saved, along with the current custom rules, every time you quit (so long as your disk is write-enabled). If you delete the file "voz-ratings", all current ratings will be forgotten, and the custom rules will revert to the default (6x6 board, with King, Knight and Bishop). OTHER OPTIONS About Message Give Up Show solution. You score 99 (the worst) New Game - Set up a new board Quit Quit game and save scores (if write-enabled) Confirm Hits - Tells you how many pieces are exactly correct when you guess. This is the default mode. You can turn it off if you want but there is no score bonus for doing so. Messages are shown in the window title bar. Spread Out - Spreads the pieces around a bit more evenly e.g. on an 8x8 board there will be at least two squares between any two pieces, and on 6x6 and 7x7 boards, at least one square. No effect on smaller boards. The game window can be dragged around or sent behind others. probably won't notice, but Voz-Chess will adapt itself to WB1.3 W82+ colour schemes. TECHNICAL STUFF Voz-Chess should be kept in its own drawer, and then it can easily be copied. The following files should always be present: Voz-Chess the game itself Voz-Chess . doc this document voz-graphics. iff the graphics Voz-Chess. info, Voz-Chess.doc. info - the icon files The file "voz-rating" may or may not be present. It saves scores and custom setups, but can be deleted at will - custom setup will then revert to the default. If Voz-Chess fails to run, check that (i) all files are present; (ii) your LIBS: directory has the usual libraries; (iii) Workbench is hi-res with at least four colours; (iv) you have 75K or so of ram to spare. RULES OF CHESS To play Voz-Chess, here is all you need to know: Chess pieces attack various squares around them, but do not attack their own squares. The King and Knight always attack certain nearby squares. The others attack along lines or diagonals. If the line is blocked by another piece, that piece' square is attacked, but no squares beyond it - otherwise all squares right across the board are attacked. King: Attacks the eight squares adjacent to it. night Knight: Attacks the eight squares that are exactly a knight-jump away ... which means two squares away along one row or column, and then one square on either side. For example, in a 3 x 2 rectangle, the opposite corners are a knight-jump away from each other. Rook: Attacks every square along rows and columns, unless blocked by another piece. Bishop: Attacks every square along each diagonal, unless blocked by another piece. Queen: This megapiece combines the moves of Rook and Bishop. Attacks in eight directions, unless blocked by another piece. DISKOGRAPHY ast year and produced sone f duced some finished products. Everything works indicated: on Pal / Ntsc and all Amigas (tested A500 and A1200) except where HOLOMAZE Simulates a "hollow maze" in which a six-pronged object inside a box is forced to follow simultaneously the constraints of mazes on each surface. Shown in isometric 3D. The program comes with full design and autosolve capabilities, as well as a selection of tormenting mazes. 1 Mb required. IMPERATOR A strategy game in which you must conquer the world. Contend with plagues, barbarians, rivals, and your own rebellious commanders. Fully customisable, with levels from easy to impossible. VOZ - CHESS Simple chess-based puzzle game. But you know that! Send 45 (Punt or Sterling cheques, or DM 15 or $10 in cash) to me (address at top of this document) to obtain both Holomaze and Imperator programs and the Amos 1.35 source (Holomaze has some small assembler bits). In fact, I'll go berserk and throw in the Voz-Chess source (Blitz Basic 2) as well. Mention that Seriously, buying the odd shareware product, from me or somebody else, is the only way to ensure the survival of this most democratic form of software. Sure, there are some great games in the shops, and lots of really creative people lose sleep and spend your money designing wonderful boxes to put them in, but if you want a nice off-the-wall, not too complicated bit of computer fun, there's really only one place to look! NOTES AND CREDITS Voz-Chess was written entirely in Blitz Basic 2. Graphics ere done in DPaint, and this doc in Scribble. Crunched with Imploder V3.1. The game concept is derived from Martin Gardner's "Puzzles from Other Worlds" (Oxford Paperbacks), a fine book of very varied puzzles. In the relevant puzzle "Chess by Ray and Smull" the eponymous astronauts instruct their ship's computer VOZ to generate puzzles of this type, and some examples are given for the reader. The original idea was conceived by one Jaime Poniachik of Buenos Aires. A VOZ emulator seemed an obvious theme for a computer game. Of course it should have been called "MYUSM-Chess" but that was just too hard to pronounce. It would have been nice to have a program which generated exactly enough attack-numbers to solve the position, but alas I could find no way to implement this. A "Minesweeper"-style game variant was tried, but proved unplayable. I added the Custom options after deciding that the standard game was really too hard. As four colours appeared quite adequate for the game, I implemented it as a Workbench window. This type of program is useful as a little game to play safely (fingers crossed) while multitasking heavy software, and it also has a certain minimalist appeal. It's much prettier on WB2.0+, mind!